Are prototypes a great way to transfer knowledge and get early buy-in from stakeholders?
It depends. Mostly depends on the why you want to prototype.
- Are you documenting a new ecosystem (let’s say a complex solution with many workflows)?
- Are you going to create prototypes to cover some, not all, of the functional flows of the experience?
- Is your team aligned with user centered design activities (you know… research… user testing…)?
- The fail fast fail often hipe (it doesn’t mean you want to fetishist failure).
A relevant reality check for adopting prototyping in a particular product happens when your documents:
- Fail to effectively communicate your design. the how it works intent;
- Are not flexible enough to evolve with incremental changes;
- Are unable to simulate the emotion, vital to the experience, or even keep up with the “current” design thinking.
I tend to use prototypes mostly paper… cheap and fast:
- As the cornerstone of design documents;
- To let them do the talking;
- Hopefully you’ll have to write less documentation.
Don’t leave traditional design docs out entirely…
If you need to have a deeper understanding of the design solution, they provide context, and in this form, they’re much more likely to be read.
Over time i produced a long list unread design docs still to be read… and that means never.
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